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Cidanel Afuran
Chickenhawk.
264
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Posted - 2015.10.02 16:20:25 -
[1] - Quote
Aerasia wrote:I've got my own history of high school D&D as well. And the person who thought "growing their character" was getting a new combat feat was the min-maxer that nobody wanted to play with. Large Projectile Turret V isn't character growth. It's mindless busywork. It's an arbitrary time-sink. It's Progress Quest.
SP progression and training time encourages creativity and emergent gameplay. I was in nullsec/WHs a month into the game making decent ISK doing nothing but scout out and sell routes for people hauling. I did that 100% because HS is boring as hell, and I couldn't fly anything yet. If I was given the ability to fly a battleship/carrier/dred from day one, I would never have learned what I did by solo roaming through dangerous space in my nice little rifter and probe.
The only people who complain about EVE being "skill queue online" are those without creativity or ingenuity. Un-creative and unimaginative people aren't a good fit for an open world sandbox game. Character growth isn't measured in the # of skill points. It's measured in what you can creatively accomplish in game.
Massive -1 for this thread. |

Cidanel Afuran
Chickenhawk.
266
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Posted - 2015.10.02 18:23:07 -
[2] - Quote
Aerasia wrote:No, it encourages Skillqueue Offline.
If you want to encourage creative gameplay solutions through asymmetrical power balances, you do it with a standardized power limit. You can see this type of gameplay in ship combat - each hull will have its strengths, weaknesses and specializations. With SP however, the motivation is skewed. For most activities the path of least resistance is to simply wait until your SP is high enough to compete. And for very mechanical ones like manufacturing, there isn't really any choice. Get your materials efficiency to max, or be priced out of the market.
The key in what you said is "the path of least resistance." EVE has never in its history been something that encourages the path of least resistance. It's designed to be hard. It's designed to be challenging. It's designed to not coddle anyone and to encourage imbalances, if a player can find them.
Whatever game you are thinking about, it isn't EVE. It is by design not something that holds your hand.
Quote:I do find a special sort of irony in being told over and over I've got no imagination or creativity, but then being told that if it wasn't for the game stopping people from doing what they wanted, they never would have tried something different.
No one who plays skill queue online has creativity. If they did, they would be *playing* the game. The people who think they need to set up a six month skill queue before they can undock are the types of people I don't want in the game in the first place. |

Cidanel Afuran
Chickenhawk.
267
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Posted - 2015.10.02 18:55:24 -
[3] - Quote
Dror wrote:Fallacy: appeal on tradition. Fallacy: no true Scotsman
hardly a fallacy...
CCP Falcon wrote:Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.
The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.
EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.
EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.
EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.
Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.
EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.
Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.
That's the beauty of EVE. Action and reaction. Emergence.
Welcome to the most frightening virtual playground you'll ever experience.
Quote:..As if setting a skill queue is challenging or promoting of interesting play.
...Having to be creative with limited resources is absolutely challenging....
Quote:Come on, thread. Discussion is really simple.
Agreed. It is simple. Suggesting the removal of all skill queues is inherently against the spirit of EVE, and is nothing more than the lazy man's way to think.
You want more SPs? The character bazaar is that way. |

Cidanel Afuran
Chickenhawk.
273
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Posted - 2015.10.02 20:26:55 -
[4] - Quote
Dror wrote:Beyond that quote being an Appeal to Authority (fallacy), here's some constructive criticism:
The game and its options can't be voraciously consumed if they're locked.
Did you just call what CCP's own staff said was the intended direction and spirit for the game they made a fallacy? |

Cidanel Afuran
Chickenhawk.
276
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Posted - 2015.10.02 22:10:31 -
[5] - Quote
Dror wrote:Did you just call what CCP's own staff said was the intended direction and spirit for the game they made a fallacy? How about listing the very forefront of that post?
Yeah, imma take a long term CCP dev's opinion over yours any day champ. |

Cidanel Afuran
Chickenhawk.
281
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Posted - 2015.10.03 00:07:18 -
[6] - Quote
I too link a post by an NPC corp alt while posting with an NPC corp alt when trying to be taken seriously. |

Cidanel Afuran
Chickenhawk.
288
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Posted - 2015.10.06 15:01:52 -
[7] - Quote
Leto Aramaus wrote:LoL Dror still trying to convince people that an MMO shouldn't have character progression?
It would be funny at this point, if this thread wasn't taking up a vital slot on Page 1 of F&I every day. With all the dev stickys we have so little room for player threads y'know?
Just biomass already. You don't like EVE? Don't play it.
I decided he was nothing but a troll when he called what CCP Falcon said about the nature of EVE incorrect.
Dror - props off to you for being such a dedicated troll. |

Cidanel Afuran
Chickenhawk.
290
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Posted - 2015.10.06 16:48:35 -
[8] - Quote
To post a serious response, since it seems some people actually want to get rid of the skill queue, we need a time based skill queue because awoxing/stealing/etc. are allowed. We need it because we have a single shard universe.
Actions have consequences in EVE. If you lie, cheat, steal those actions are tied to your name. You can't simply start a new character, have the same skills and have a clean history. If there was no skill queue cheating, awoxing and stealing would be trivially easy. It's the same reason that we will never be allowed to change character names.
If I annoy someone with one of my posts or with something I do in game, they should be allowed to find me and kill me. I shouldn't be allowed to start a new character, biomass this one and have the same skills in game. That is the main reason why the current skill queue is needed. |

Cidanel Afuran
Chickenhawk.
291
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Posted - 2015.10.06 17:08:50 -
[9] - Quote
tiberiusric wrote:Why can't you train skills the more you use something instead?
Because then I just make two characters, duel myself for a few days and powerlevel back to where I was before.
MalcanisGÇÖ Law
Quote:Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players |

Cidanel Afuran
Chickenhawk.
297
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Posted - 2015.10.06 22:45:54 -
[10] - Quote
Y'all need to train the "reply using quotes instead of with bolding" skill up a level |

Cidanel Afuran
Chickenhawk.
298
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Posted - 2015.10.07 00:22:09 -
[11] - Quote
Tyberius Franklin wrote:You can only have so many quotes, else we would.
Multiple posts yo
Dror wrote:So, if learning how a ship plays is limited by SP, that's a problem for intrinsic motivation.
No, it's a benefit to motivation. It's motivation to think creatively and figure out how to use lower level ships in different ways, as opposed to blindly following a guide you found online.
It's one of the great things about EVE. It's one of the reasons I quit all other MMOs I used to play. |

Cidanel Afuran
Chickenhawk.
298
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Posted - 2015.10.07 01:23:26 -
[12] - Quote
Dror wrote:The problem with what you're saying is that it's completely inaccurate for motivating intrinsically. It feels unintersting to be limited to a tiny selection of ships and effectiveness. It seems nothing like a sandbox, that basic gameplay is behind something that nothing can really be done about. These are objectively common ideas. They're established philosophies. The last set of responses portray a very low resolution of the research definitions and media. Intrinsic and extrinsic motivations being exclusive is unnecessary. I've provided a lot of links for the information. It's really simple.
Given the fact thaht was literally the only reason I kept playing EVE, you are wrong.
You are 100% against the idea of a sandbox. you don't seem to have any clue what a sandbox game means.
EVE isn't a video game, it's a hobby. Stop trying to push your freshmen in college philosophy course "insight" and realize where you are. |

Cidanel Afuran
303
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Posted - 2015.10.07 15:30:48 -
[13] - Quote
Dror wrote:So instead of replying on established science, it seems more interesting giving anecdote?
You aren't using science. You are trying to sound witty by applying whatever you read in your college textbook to a scenario where it doesn't work.
The game has existed in its current form for 12 years for a reason. Why do you think that is?
And yet again, EVE is more of a hobby than a video game. Comparing it to video games is not smart. Compare it to building model trains in your basement. |

Cidanel Afuran
303
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Posted - 2015.10.07 15:45:31 -
[14] - Quote
Dror wrote:Do you have a point, or is this literally just projection?
I asked you a question. The question was my point. Let me ask again.
The game has existed in its current form for 12 years for a reason. Why do you think that is?
|

Cidanel Afuran
312
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Posted - 2015.10.09 17:09:31 -
[15] - Quote
Dror wrote:The amount listed for the PC gaming demographic is 900M. Every day, there are over 18M fresh internet users. Maybe you guys should explain why you believe the game's fresh sub retention is low -- why the game's PCU is declining. I've listed research, so that should obviously be required.
Enjoy.
Because EVE is more of a hobby than a game.
Comparing it to other games just shows you don't understand the core target user of EVE |

Cidanel Afuran
312
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Posted - 2015.10.09 17:34:38 -
[16] - Quote
Dror wrote:You're projecting. CCP getting randoms on the street for playtesting their game shows clearly that there's no specific demographic. Even if there was, the game's PCU should be increasing or should be staying steady.
Frankly, that sort of reply is obviously unhelful; and it's a worthy suggestion that the mini- ad hominems stay out of the thread.
When you care to respond to me point go right ahead. It's funny how you dismiss any point you don't have a response to as off topic though.
And did you really just say there is no target demographic? Hmm.... |

Cidanel Afuran
313
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Posted - 2015.10.09 17:57:37 -
[17] - Quote
You didn't even reply. You're comparing EVE to general gaming statistics, which is not something that's relevant. That's my point.
Care to actually reply to it for a change?
Understanding target demographics and customer profiles are keys to literally any business. |

Cidanel Afuran
313
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Posted - 2015.10.09 18:41:28 -
[18] - Quote
Loki Yamaguchi wrote:You have a valid point but IMO it's the same as having no skills. I'm sure CCP figured-out that LVL5's XP equivalent represented a target time/$$$ level they wanted ambitious players to have to play to in-order to be maxed but really, if the core philosophy is player skill over time investment then why have them at all as the OP suggests. It's a bit of a tease and borders on the pointless. Yes you need it but really, it seems like a case of it being a good idea back in 01/02 when they were designing the game.
Repeating what I said a few pages back:
We need a time based skill queue because awoxing/stealing/etc. are allowed. We need it because we have a single shard universe.
Actions have consequences in EVE. If you lie, cheat, steal those actions are tied to your name. You can't simply start a new character, have the same skills and have a clean history. If there was no skill queue cheating, awoxing and stealing would be trivially easy. It's the same reason that we will never be allowed to change character names.
If I annoy someone with one of my posts or with something I do in game, they should be allowed to find me and kill me. I shouldn't be allowed to start a new character, biomass this one and have the same skills in game. That is the main reason why the current skill queue is needed. |

Cidanel Afuran
313
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Posted - 2015.10.09 18:51:54 -
[19] - Quote
Loki Yamaguchi wrote:Great point of course and just playing devil's advocate here:
If your point is valid (which it is) then why not just forbid recreating a new character unless X days have passed? So that no matter what you do, "John Smith" is the same person for (example) one calendar year. After that the player could have the option of resting their character or lock it in for another year.
That should alleviate most of what you mentioned and also remove the need for skills.
Remember, I'm not for removing skills...I'm the other end of the spectrum but I see the point of it being more all or none rather than mix.
I would then just only pay for accounts with PLEX and roll new accounts over and over. Or only pay one month at a time and be able to start a new character every month |

Cidanel Afuran
313
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Posted - 2015.10.09 19:01:09 -
[20] - Quote
Loki Yamaguchi wrote:But what is the reroll time-period was 6 months or 12 months?
Because then you restrict people from opening new alt accounts that they are actually going to use. |

Cidanel Afuran
313
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Posted - 2015.10.09 19:24:47 -
[21] - Quote
Loki Yamaguchi wrote:Well no as there would be no restriction on alts as it is now...but those alts would also be under the 6/12 month lock. So any shenanigans due to old/new character creation would really have to be elaborate.
The ingenuity of older players to get around these things is astounding. I know someone who pays monthly for VPNs to run clients off of so that he legitimately looks like different people/his computers are in different physical locations. |

Cidanel Afuran
316
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Posted - 2015.10.09 21:19:23 -
[22] - Quote
Dror wrote: Motivational theories are nothing exclusive to "general gaming statistics". That's what objective implies.
Demographics are fine for marketing, but the discussion is what comes with actual play.
Demographics are the entire point of this. You keep ignoring the fact that the average EVE player is looking for a different experience than other gamers. The typical motivational tools don't apply.
So again, what is EVE's target demographic? That question comes before anything you are suggesting. You can't talk about motivational theory until you know who you are trying to motivate.
Quote:There can literally be one character per account without an SP system.. ever. Creating a fresh character can require a fresh account. Rep can be tied to that as well.
Awoxing/etc. already happens with bought toons. If that's happening on a main, it's unlikely that they're experienced enough, or that the corp is experienced enough, for there to be enough stuff for that to make the news. Most of these ops are completely invested as well. There's very little opportunity for hitting rank 1 with a corp, and it's fine if there's slightly more in the manner of corp restrictions for their ranks. If that includes helping newbies learn the game and other pro bono play, then that actually benefits the status quo. Spending PLEX on multiple characters for every spy op is probably limited to a very small percentage of the player base. The problems of multiple characters can obviously be dealt with simply.
Sure, that just creates a completely different game. You aren't trying to fix EVE, you are trying to make a brand new game.
If I let an account unsub and start a new one, how is reputation linked between those two? And you aren't allowed to lie about buying a character, so assuming corps do the standard checks, you know what characters are bought to prevent awoxing. With your idea that safety buffer is now gone. Your idea is the opposite of helping newbies. It's giving them everything at once in an already complicated game instead of forcing them to slow down and learn the mechanics as they go.
Quote:With that logic, the freedom of any type of gameplay would increase all of them, including from more subs.
That's a direct rationalization for the initiative that's promoted by freedom.
More subs isn't necessarily a good thing if it compromises what made EVE successful for over a decade. Most of us would rather have EVE as it is now with 25k people active at once than have it watered down as you suggest and have 500k people online. |
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